Philosophy Bird

This game was made using the Game Maker's Toolkit Unity Tutorial (below).

The tutorial emphasizes learning skills in Unity that can be applied to an infinite amount of game making projects in the future and is elegantly designed to help someone who struggles with learning new software due, like myself. 

Skills Taught:

  • Character appears on screen and moves in response to input
  • Spawn new objects using a timer
  • Create a UI to keep track of the player's score
  • The score increases when certain conditions are met and the UI reflects those changes
  • Create a Game Over state that stops the game
  • Create a Restart button to restart the scene

At the end of the video Mark (aka that guy from Game Maker's Toolkit) challenges the viewer to "finish the game" by figuring out additional problems on your own. These are:

  • Game Over State is implemented when character falls off screen
  • The score can't go up if the game is over
  • Add an audio source that plays a sound effect when the score goes up
  • Use the particle system to make clouds appear in the game
  • Create animation to make the wings flap
  • Create a Title Screen Scene
  • Create a high score tracker in the UI

I've completed the first two of these challenges and you can see how I tackled them in my devlog. I'll be posting more devlogs as I tackle more of these challenges.

Additionally, Mark also recommended to update the game to use Unity's newer systems as some of it reflects the old "legacy" system. Particularly the way input is coded and the UI system. Currently Unity still supports these old methods, but if I do update the game to the new systems I will likely upload a devlog as well covering that process.

Ultimately, this is just the first step in me jumping back into digital game development after a bunch of false starts. I'm really excited to continue building my skills and appreciate anyone who is following me on this journey.

Development log

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